Wednesday, August 2, 2017
Video Games and Education
A recent article from Inside Higher Education on video games in teaching. An interesting, informative article, that mostly outlines the place game-based learning currently is in the "wave" model of education. You know that model; what's the next wave that's going to solve every problem we have today, and all the problems we'll have tomorrow? A friend who teaches in secondary education refers to this is the "miracle de jur," by which he means the pedagogy sponsored by the consultant his district just paid 10K to come for a weekend, that everyone will slavishly follow for three to four years until they realize that it didn't solve any of their problems and hire a new consultant.
Gaming is at the beginning of the enthusiasm wave, which means it has its enthusiasts and its detractors. The IHE ariticle is surprisingly balanced. I guess the author has seen too many miracle de jurs pass by. I particularly like the distinction she makes between game-based learning and gamification. I have to admit to a prejudice against gamification. I find it a less than palatable word, and not simply because it is so uncomfortable on the tongue and jarring to the ear.
"More than Fun?" by Sharon O'Malley.
file:///C:/Users/Mark/Documents/Games/Educational%20games%20expand%20classroom%20learning.htm
Gaming is at the beginning of the enthusiasm wave, which means it has its enthusiasts and its detractors. The IHE ariticle is surprisingly balanced. I guess the author has seen too many miracle de jurs pass by. I particularly like the distinction she makes between game-based learning and gamification. I have to admit to a prejudice against gamification. I find it a less than palatable word, and not simply because it is so uncomfortable on the tongue and jarring to the ear.
"More than Fun?" by Sharon O'Malley.
file:///C:/Users/Mark/Documents/Games/Educational%20games%20expand%20classroom%20learning.htm
Subscribe to:
Posts (Atom)