Monday, April 27, 2015
Graduate Student Project
Below is the link to an online learning module for a first year writing course designed by a team of students in ENG 6390, a graduate course in online learning. I thought this team did an excellent job, so much so that I wanted to share their work with others. This link is to the website students in ENG 102 would see. The team also submitted extensive documentation that included SLOs, criterion for success, means of assessment, and an essay that explained the theoretical underpinning of the module. Congratulations on a job well-done, Matt Nolan, Robert Longoria, and Rosa Perez.
Thursday, April 23, 2015
Digital Writing Studios
Interesting article on Kairos about Florida State's Digital Studio and the Handbook designed to train tutors to work in that environment.
http://praxis.technorhetoric.net/tiki-index.php?page=PraxisWiki%3A_%3AProcedures_Projects_Programs#Digital_Studio_Tutor_Handbook_as_Training_and_Recruiting_Tool
http://praxis.technorhetoric.net/tiki-index.php?page=PraxisWiki%3A_%3AProcedures_Projects_Programs#Digital_Studio_Tutor_Handbook_as_Training_and_Recruiting_Tool
MOOCS for Freshman Year?
I don't know whether to be impressed for flabbergasted. As this article from Inside Higher Education tells us, Arizona State will start offering the entire Freshman year through MOOCS.
MOOCs seem to be a pretty good medium for certification and professionalization classes. I'm taking a MOOC on gamification myself right now. Given the low completion rates of MOOCs, I'm not sure about a full academic years worth of work, particularly for Freshman. We'll see.
https://www.insidehighered.com/news/2015/04/22/arizona-state-edx-team-offer-freshman-year-online-through-moocs
Looks like Arizona State still has to get their MOOCs for credit past the accreditation process. Sounds like I'm not the only one wondering about this.
https://www.insidehighered.com/news/2015/04/24/arizona-state-u-moocs-credit-program-faces-unanswered-accreditation-questions
Arizona State is moving fast. Just got this advertisement in my e-mail.
https://www.edx.org/gfa?utm_source=edX+Course+Announcements+Mailing+List&utm_campaign=f7f4fe142b-Student_Newsletter_April_23_ASU_IA&utm_medium=email&utm_term=0_237694b56d-f7f4fe142b-81628597
MOOCs seem to be a pretty good medium for certification and professionalization classes. I'm taking a MOOC on gamification myself right now. Given the low completion rates of MOOCs, I'm not sure about a full academic years worth of work, particularly for Freshman. We'll see.
https://www.insidehighered.com/news/2015/04/22/arizona-state-edx-team-offer-freshman-year-online-through-moocs
Looks like Arizona State still has to get their MOOCs for credit past the accreditation process. Sounds like I'm not the only one wondering about this.
https://www.insidehighered.com/news/2015/04/24/arizona-state-u-moocs-credit-program-faces-unanswered-accreditation-questions
Arizona State is moving fast. Just got this advertisement in my e-mail.
https://www.edx.org/gfa?utm_source=edX+Course+Announcements+Mailing+List&utm_campaign=f7f4fe142b-Student_Newsletter_April_23_ASU_IA&utm_medium=email&utm_term=0_237694b56d-f7f4fe142b-81628597
Sunday, April 19, 2015
Reading Notes: Gee--Learning Models
In Chapter Six, “Cultural Models,” Gee writes about the
difference between the cultural models of learning most of us carry with us,
and how those models differ from learning models in video games. The following passage
haunted me for several days:
“If the player [of the game Metal Gear] is inclined to move as straightforwardly and efficiently
as possible toward the goal, this game, and almost all video games, will punish
this inclination. The player needs to take the time to explore, even if this
means moving off the main line toward the goal and delaying getting there,”
(172)
As I read this passage I knew that the “straightforwardly and
efficiently” model was the one I gave allegiance to, even as I knew it was the
one I should not give allegiance to. The more I thought about the “explore” model,
the more I realized that this is the model I’d prefer students use, not simply
in freewriting, but in every aspect of learning.
How might that change the way students write, the way they
study, if they researched the way they played video games? If they didn’t give up
until they found every crumb of information, then went on to what that suggested,
then dug deeper, even if that meant they went way past what was necessary to
find that quotation they needed? Every one of us would love a student like that.
Yet, we do not to reward a desire for
learning that works like that. It doesn’t fit our rubrics or SLOs. As to say, we’ve
reached a point where if it isn’t measurable it isn’t learning, even if the end
goals of learning are all unmeasurable.
Gee, James Paul. What
Video Games Have to Teach us About Learning and Literacy. New York: Macmillan,
2007.
Tuesday, April 14, 2015
Bloom's Taxonomy is Getting Complicated
This revised and interactive Bloom's Taxonomy, though involved--and admittedly a bit complex--is also fun to play with. Not sure if it is immediately applicable to class. But, playing around on it makes me think about what I'm doing in class.
http://www.celt.iastate.edu/teaching-resources/effective-practice/revised-blooms-taxonomy/
http://www.celt.iastate.edu/teaching-resources/effective-practice/revised-blooms-taxonomy/
Comparison Shopping for eBooks
Here are the ebook publisher websites below. As might be expected, the major players, Amazon and B&N, had the best prices. Of course, if you don't have a Kindle or Nook, those prices have no appeal.I was glad to see some independents stepping up: Kno and Kobo. Hopefully they can become more competitive as they develop a following. I couldn't find the book on Apple iBooks. They are fairly new to book selling online, so they may not have their site in working order yet.
- Amazon Kindle Store
- Apple iBooks
- Barnes & Noble Nook Store
- Google Play eBook Store
- Kno eBook Store
- Kobo eBook Store
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